Penguin brings freehand sketching, watercolor painting,
cartoon-like rendering and technical illustration to
Penguin is a conceptual, sketch and cartoon, non-photometric
scan line renderer. With Penguin you can create stylized images
of your models with an artistic look for enhanced graphic and
Evaluation version is available for Rhino 4.0 and AutoCAD
- Rhino: Penguin 2.0 works with Rhino 4.0 and has
hardware requirements as
- AutoCAD: No special hardware is needed beyond
what is required for AutoCAD. Penguin 2.0 works with 3D
models of AutoCAD 2004 to 2008, including AutoCAD
Architecture and AutoCAD Mechanical.
Details (New in Penguin 2.0)
- Conceptual, non-photorealistic renderer
- Easy to use, works seamlessly inside Rhino and AutoCAD
- Fast. Quickly produces an image in the desired
- Uses OpenGL rendering for fast results
- Rhino or AutoCAD based. Render changes to the model
immediately. You never need to export or start over
- Renders all models (except Flamingo or AccuRender plants).
- Batch rendering through scripts
- Antialiasing with user control
- Complements your project renderings with synthetic
- Ability to create your own rendering styles
- Support for TGA, BMP, PCX, PNG and JPEG file formats
- Supports background bitmaps
user interface and closer integration with Rhino
is completely integrated with Rhino. All of its configuration dialogs can be
accessed as any other Rhino dialog would be, inside Rhino properties or object
dockable object properties panel updates while other commands run or while
changing the selection.
dimensions, annotations and curves
supports any Rhino native object, including 2D objects like dimensions or
curves. You can define specific settings for those objects like any other
comes with new shaders and a new shader engine. Now shaders are separete into
main shaders you can only select one of those at the same time, and
combinable shaders you can add any one of those to the main shaders or use
them standalone. Penguin 2.0 includes three main shaders (Cartoon, Artistic and Photo) and one
combinable shader (Sketch). Given its scalable architecture, more shaders can
easily be added in the future.
- Cartoon: Cartoon is a shader that creates comic or
cartoon-like images. It was already included in Penguin 1.0. In Penguin 2.0 you
can define as many shade levels as you want, from two to thirty-two ( Penguin
1.0 had a fixed number of three ) and you can define any luminosity for each
one from completely shadowed to completely lighted, without any constraints.
- Artistic: The Artistic shader creates hatched images combining three different textures into
the objects, one for shadow areas, one for normal areas, and one for
highlighted areas. This
shader has taken over the hatching features from the old sketch shader of
Penguin 1.0, which continues now as a line sketcher. More textures have
been added, and now you can add as many of them as you need.
- Photo: This is a very simple shader which
is basically a normal OpenGL render. It has been added to be able to mix it
with other shaders.
- Sketch: This is the former sketch shader, minus the
filling, only the line rendering. As its a combinable shader, you can mix it
with any other shader or use it by itself.
supports cast shadows in any shader or mix of shaders and can save a separate
bitmap with the shadow planes.
2.0 you can define specific settings for every object in the document. These
settings appear in the object properties window, and are set up in the same way
than the global document settings. You can select any shader to an object.
are rendered taking their transparency property into account.
Export a render into a vector format. The current supported formats are
PS, EPS, AI, PDF and SVG. More formats could be added in the future.
time display inside Rhino
adds a new viewport display option to Rhino. It is a real time approximation of
what the render with Penguin would be.
the sketch shader, you can check hidden lines rendering, and you will see them
in both the render and the real time display.
global and object settings saved in the 3DM file
settings are saved inside the files, so that you can share them between
computers or restore those settings at any time in the future.
quality antialias option
medium antialias option is the equivalent of high antialias in Penguin 1.0. The
new high antialias option has even more quality.
- New tutorial
New tutorial that covers the essential use of
Penguin 2.0 through these topics:
Render with the standard Penguin shader
- High antialias
- Background color
- Cast shadows
- Ambient light
- Save to file.
Image courtesy of Rinus Roelofs
Image courtesy of Gijs de Zwart
Image courtesy of Keith Wilkinson
Click on the image
to download video courtesy of David Rutten